"Not Worth the Risk: Fire or Fired" is a difficult,  fast-paced, risk-management, timing arcade game where your goal is to escape the burning building. Every decision counts and luck too, you may choose to gamble on fridge to find food that replenish stamina, drink water to slow down time, or foolish enough to save your work.

STORY:

Oh no!!! My office building is on fire, and I need to escape to the roof!!! Darn, why do I have to work in a 105-floor building... T-T

Wait a minute... what about my work?! I don't want to redo my research!!!

Please help your character by reaching the top of the building. It's impossible to reach the top floor without enough stamina, so you need to replenish it while you're on the run. Your research data is scattered across the building—collect 100 data points to save your work. Choose to save yourself or your work.

Is it worth the risk?

CREDITS:

Arts: Drawn using Aseprite
Music & Sound Effect: Composed using Beepbox & Jsfxr


Version:

  • 1.2.3
    • Updated bin, plant, office indoor, exit door, and clouds sprite
    • Added feature: interactable object lights up when in range.
  • 1.2.2
    • Updated stars, clouds, and office indoor arts.
  • 1.2.1
    • Set guide page to show up first.
    • Water now reduces more heart rate and replenish a bit of stamina.
  • 1.2.0 
    • Detect mobile web, and give touch screen control button.
    • Reduced interact buffer time so that it is easier to miss. Encourage player to reduce their heart rate.
    • Move fire sprite higher to better indicate when caught by fire. 
    • Fire's raycast has also been move back so player has more starting time.
  • 1.0.1
    • Fixed player sometimes exit to 1 floor higher than targeted floor.
    • Reduced player interact area to avoid interact multiple objects.
  • 1.0.0
    • Game released





StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDrayPixel
GenreAction
Made withGodot
TagsArcade, Management, Pixel Art

Development log

Comments

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I think this game could find its niche on mobile. You could extend it with increasing difficulty, new obstacles, various door placements. You could also:

  • add more buildings
  • add checkpoints with infinite mode
  • add super hard challenges

Some of those modes could find the right audience on mobile.

Thanks for the feedback, I hope you enjoyed the game. 
I like the checkpoints with infinite mode idea,  I could add a Couch for every 10 floors and player can save there when interact successfully. 
Maybe also add fire extinguisher that pushes the fire down slightly to help player.

Yes, it's pretty fun! Thus I came up with some ideas. However I don't want to be too intrusive with these. I suppose you will get even more after some brainstorming. This could be very nice arcade game. Just needs more content - even for mobile.