
Storage Rat Outbreak
Storage Rat Outbreak is a simple game about catching rats that hide under the box. You will need to pick up boxes and move them, revealing the rats and catching them before they hide in another box. Beware! Rats can multiply if there is more than one inside a box. Plan out your strategy and mouse flicks and aim to get a fast score on the online leaderboards.
This game was created as a submission for the Pick-a-Sound jam https://itch.io/jam/pick-a-sound-jam
Sound Used: Green Sound, upon catching a rat.
Credits:
- Programmer & Sfx - DrayPixel
- Artist & Music - Aelkirie
- Rat Squeak SFX: https://pixabay.com/sound-effects/tikus-220067/
Published | 21 days ago |
Status | Prototype |
Platforms | HTML5 |
Authors | DrayPixel, Aelkirie |
Genre | Action |
Made with | Godot |
Tags | Arcade, Incremental, Singleplayer, Speedrun |
Comments
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Ain't an incremental, has nothing to do in this category.
I can remove that tag if it triggers you that much... I put incremental due to rat spawning, and generally its best to put around 5 tags for a game. Do suggest what tags I should put instead XD.
* I do agree incremental not the best tag for it.
I think you just used that tag because it attract more players since the incremental community is kinda active, still, there's nothing incremental about that game.
Its free though? And its for a game jam...
What do you think i gain from attracting more players?
I like the game, but i dont think its a hit game.. so i dont think it will become popular either....
Dont get me wrong, I do agree with you that it doesnt fit incremental, but feels like you just want to feel the satisfaction of being right 😅
this is such a disgusting game but its quite fun, hard but simple to master, good job, how do u do the highscore stuff? lik connecting to what db?
I'm using https://silentwolf.com/ , after you create an account, inside has documentation teaching how to set up in godot.
As for speedrun time.. they dont have a setting that allows lower score to place higher, so instead I take 999999 - total ms and store that as player highscore. Then, retrive and convert that back to player speedrun time.