Controls:

Click on map to order move, Click on attackable to order chase.

  • Left Click - Give the order to horde.
  • Right Click - Detached a zombie from horde, and give it the order.
  • Double Left Click - Give order to all. Detached zombie will rejoin horde.
  • Space Bar - Set Camera view to zombie. Hold it to follow zombie.

*Tips:

  • Trees for hiding from enemy sight.
  • It is easier to make zombie enters building by right clicking. 
  • Destroy Turret's power generator to power it off.. You could brute force and destroy turret but might be a bit challenging. 

This is for https://itch.io/jam/jackie-codes-game-jam-2 submission. 
The theme is "It Keeps Getting Bigger", so we made a zombie horde growing game where player can keep increase their horde and fight back.

Credits:

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsDrayPixel, Mentel
GenreAction, Simulation, Strategy
Made withGodot
TagsArcade, Horror, Incremental, Pixel Art, Point & Click, Real time strategy, Tactical

Comments

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(+1)

amaaaazing game! gathered a bunch of helpful dudes  to join the cult where we look for my orange cat, I loved it! hahaha

great job on everything!

(+1)

fun

Thanks for playing!
If you have trouble entering building, you can right click to sent each zombie in.

(1 edit) (+1)

zombies feel just a bit too weak beacuse whenever i try and fight anything I lose like half of my horde, even if it's like 2 millitary personell

Also, zombies consistenly get stuck on eachother making the whole horde super slow

(1 edit)

Yeaaa, zombies are weak for intentional, so players can enjoy the power of horde. For zombies slowing each other down, that's also intentional, since that's what I think a horde should behave when colliding each others in a horde.


Thanks for playing! I ran out of time, but I wanted to make enemy smarter by adding pathfinding.

*Zombies are dumb, so its intentional that they only follow orders and keep bumping to walls.